Ultima IX: Ascension Cover

IGDB / 7083

Ultima IX: Ascension

1999 62 / 100 Adventure Puzzle Role-playing (RPG)
Prepare to embark on an adventure beyond imagination with the return of the best selling role-playing series of all time. In the 9th and final chapter in the 20-year legacy you return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who has devastated the landscape and tainted the 8 sacred virtues. Valiant combat, magical prowess and kno Show full summary

Prepare to embark on an adventure beyond imagination with the return of the best selling role-playing series of all time. In the 9th and final chapter in the 20-year legacy you return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who has devastated the landscape and tainted the 8 sacred virtues. Valiant combat, magical prowess and knowledge of the 8 virtues are your weapons against evil in Ultima IX: Ascension, the most epic role-playing game ever created for the PC.

World design Open World GameplayExploration GameplayStealth GameplayCombat-focused GameplayPuzzles

Deep dive / Spielprofil

Everything about Ultima IX: Ascension: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
In the beginning of Ultima IX, the Avatar had somehow returned to Earth for an unspecified amount of time before getting back to Britannia. The game starts just after the end of Ultima VIII, in which the Avatar is transported to a Guardian-controlled Britannia. He arrives in Britannia on a mountain overlooking the Guardian's keep in Terfin. The Avatar is transported to Stonegate by Hawkwind the Seer (from Ultima IV), who informs him that great columns have appeared throughout the land, and their malignant influence has caused plagues, famine, and other natural disasters. Under their power, the people of Britannia have twisted the Virtues into mockeries of their true meaning. The Guardian is helped by Lord Blackthorn, who leads the Wyrmguards and forces the people to obey the Guardian. As the quest progresses, the Avatar learns that the Guardian has stolen the Runes of the Virtues and tw Show full description

In the beginning of Ultima IX, the Avatar had somehow returned to Earth for an unspecified amount of time before getting back to Britannia. The game starts just after the end of Ultima VIII, in which the Avatar is transported to a Guardian-controlled Britannia. He arrives in Britannia on a mountain overlooking the Guardian's keep in Terfin. The Avatar is transported to Stonegate by Hawkwind the Seer (from Ultima IV), who informs him that great columns have appeared throughout the land, and their malignant influence has caused plagues, famine, and other natural disasters. Under their power, the people of Britannia have twisted the Virtues into mockeries of their true meaning. The Guardian is helped by Lord Blackthorn, who leads the Wyrmguards and forces the people to obey the Guardian. As the quest progresses, the Avatar learns that the Guardian has stolen the Runes of the Virtues and twisted them into the glyphs that form the heart of each of the columns. Most of the game consists of traveling through the dungeons to recover the glyphs and visiting the Shrines of the Virtues to meditate and cleanse them. Eventually, it is revealed that the Guardian is nothing other than the dark half of the Avatar himself, and the only way to save Britannia is for the Avatar to ascend to a higher plane, taking the Guardian with him. The player is able to accomplish this via an Armageddon spell cast behind a Barrier of Life, which takes the Avatar and the Guardian to a higher plane out of Britannia.

GameplayExploration GameplayStealth GameplayCombat-focused GameplayPuzzles GameplayRole-playing GenreAdventure GenrePuzzle GenreRole-playing (RPG) ThemeAction ThemeFantasy ThemeOpen world
70 weitere Tags
ThemeStealth Traitalchemy Traitarchery Traitarmageddon Traitattributes Traitblack market Traitbow and arrow Traitclimbing Traitcooking Traitcorrupt government Traitcorruption Traitdamage over time Traitday/night cycle Traitdeath Traitdeveloper cameo Traitdimension travel Traitea app Traiteaster egg Traitescaping imprisonment Traitexploration Traitfalling damage Traitfast traveling Traitghosts Traitgiants Traitgog preservation program Traitgood vs evil Traitgravity Traithand-to-hand combat Traithidden room Traithuman Traitinvisibility Traitleveling up Traitlevitation Traitmagic Traitmale protagonist Traitmaze Traitmelee Traitmoral decisions Traitmoving platforms Traitnon-player character Traitoptional objective Traitorcs Traitoverworld Traitpirates Traitplot twist Traitpoisoning Traitpolygonal 3d Traitpotion Traitpreviously on - origin access Traitsailing Traitsaving the world Traitsequel Traitsequence breaking Traitsex work Traitside quests Traitskeletons Traitslavery Traitsleeping Traitsnow Traitspellcaster Traitspider Traitsummoning support Traitswimming Traittelekinesis Traittrainer Traittrolls Traitundead Traitviolent plants Traitwasd movement Traitwolf

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Game profile / Plain language

Ultima IX: Ascension: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Origin Systems
Publisher
Electronic Arts
Franchise
Ultima
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Fantasy, Open world, Stealth
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Nov 24, 1999
  • PC (Microsoft Windows) Mar 09, 2000
  • PC (Microsoft Windows) Dec 24, 2000

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