IndyCar Racing II Cover

IGDB / 71514

IndyCar Racing II

1995 Racing Simulator Sport
The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pit telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech Show full summary

The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pit telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech recognition technology, and digital stereo sound. You race in open-wheel cars and there are different driving views, with detailed physics and a realistic simulation of damage and controls. You can call up information about your car (fuel, tires, wings, wheel stagger) during the races at any time. Aside from the in-game paint shop, there was an active modding community at work with many custom car sets available online.

World design Nicht eindeutig GameplayRennspiel

Deep dive / Spielprofil

Everything about IndyCar Racing II: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pit telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech recognition technology, and digital stereo sound. You race in open-wheel cars and there are different driving views, with detailed physics and a realistic simulation of damage and controls. You can call up information about your car (fuel, tires, wings, wheel stagger) during the races at any time. Aside from the in-game paint shop, there was an active modding community at work with many custom car sets available online.

8 weitere Tags
Traitcamera control Traitinstant replay Traitlicensed cars Traitlicensed game Traitmotorsports Traitrace cars Traitrealism Traitvehicle customization

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Trailer

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Game profile / Plain language

IndyCar Racing II: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Papyrus Design Group
Publisher
Sierra On-Line
Franchise
IndyCar
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person, Third person
Themes
Non-fiction
03
Wo & wann

Platform releases

  • DOS 1995
  • DOS 1996
  • Mac 1995
  • Mac 1996
  • PC (Microsoft Windows) Jun 27, 1996
  • PC (Microsoft Windows) 1996

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