Lady Stalker: Kako kara no Chousen Cover

IGDB / 71788

Lady Stalker: Kako kara no Chousen

1995 Role-playing (RPG)

An isometric RPG, Lady Stalker was the sequel to the more adventure game focused LandStalker.

World design Nicht eindeutig GameplayRole-playing

Deep dive / Spielprofil

Everything about Lady Stalker: Kako kara no Chousen: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

There once was a very rich family who had a daughter named Lady. They loved Lady very much, but she was something of a delinquent. Where Lady went, destruction followed. In order to curb her destructive tendancies, the family locked Lady up in a mansion, and left two servants- a cook and a gardner- to watch her. However, one day Lady heard of a place called Deathland Island, which was said to have a huge, ancient treasure. Determined to find this treasure, Lady made her escape...

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Traitfemale protagonist

Watch / Trailer

Trailer

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Game profile / Plain language

Lady Stalker: Kako kara no Chousen: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Climax Entertainment
Publisher
Taito
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action
03
Wo & wann

Platform releases

  • Super Famicom Apr 01, 1995

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