Vulcan: The Tunisian Campaign Cover

IGDB / 72473

Vulcan: The Tunisian Campaign

1986 Turn-based strategy (TBS)
Vulcan is a third entry in R. T. Smith's World War II trilogy, including Arnhem and Desert Rats. It simulates the Tunisian Campaign in 1942-43 from the arrival of the 'Torch' Task Force and their race for Tunis, to the final battle of 'Operation Vulcan'. There are 5 armies (3 Allied & 2 Axis) and 5 scenarios, including the battles of Kasserine and Mareth. Each scenario has several pre-conditions to start from, which Show full summary

Vulcan is a third entry in R. T. Smith's World War II trilogy, including Arnhem and Desert Rats. It simulates the Tunisian Campaign in 1942-43 from the arrival of the 'Torch' Task Force and their race for Tunis, to the final battle of 'Operation Vulcan'. There are 5 armies (3 Allied & 2 Axis) and 5 scenarios, including the battles of Kasserine and Mareth. Each scenario has several pre-conditions to start from, which include Axis control Malta, Axis capture Bone, DAK (Deutsches Afrika Korps) destroyed, Desert armies late, and French neutrality.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Vulcan: The Tunisian Campaign: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Vulcan is a third entry in R. T. Smith's World War II trilogy, including Arnhem and Desert Rats. It simulates the Tunisian Campaign in 1942-43 from the arrival of the 'Torch' Task Force and their race for Tunis, to the final battle of 'Operation Vulcan'. There are 5 armies (3 Allied & 2 Axis) and 5 scenarios, including the battles of Kasserine and Mareth. Each scenario has several pre-conditions to start from, which include Axis control Malta, Axis capture Bone, DAK (Deutsches Afrika Korps) destroyed, Desert armies late, and French neutrality.

Game profile / Plain language

Vulcan: The Tunisian Campaign: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Cases Computer Simulations
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
First person
Themes
Historical, Warfare
03
Wo & wann

Platform releases

  • Amiga 1989
  • ZX Spectrum 1986
  • Atari ST/STE 1989
  • Amstrad CPC 1987
  • DOS 1988

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