Sonic X-treme Cover

IGDB / 72822

Sonic X-treme

Platform

Originally designed for the Sega Genesis, then the 32x, and finally the Saturn, Sonic X-treme was meant to be the first fully realized 3D Sonic title. It was eventually cancelled in 1997 after spending a year in development hell.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Sonic X-treme: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Originally designed for the Sega Genesis, then the 32x, and finally the Saturn, Sonic X-treme was meant to be the first fully realized 3D Sonic title. It was eventually cancelled in 1997 after spending a year in development hell.

12 weitere Tags
Traitanthropomorphism Traitbook adaptation Traitboss fight Traitcanceled games Traitcollectibles Traitdevelopment hell Traithedgehog Traithigh score Traitpolygonal 3d Traitsonic Traitspiky-haired protagonist Traitsuper speed

Watch / Trailer

Teaser

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Sonic X-treme: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Sega Technical Institute
Publisher
Sega
Franchise
Sonic The Hedgehog
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action
03
Wo & wann

Platform releases

  • Sega Saturn Q1 1997

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