Baroque Syndrome Cover

IGDB / 73872

Baroque Syndrome

2000 Visual Novel

The game is played as an interactive novel, with 2D still pictures of settings and characters being the main graphic elements, and all actions being described via scrolling texts. At several intervals you will have to make a choice that branches the plot in different directions, but that's all the interaction you get to make.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Baroque Syndrome: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The Armageddon came. A huge Heat Wave ruined the planet, humans have mutated into strange creatures who worship strange gods, trying to exterminate each other in bloody wars, and Ikei demons populate the surface of the planet. In the middle of the wasteland stands the Nerve Tower. Nobody knows what it is: the symbol of evil or the final hope for salvation, because nobody ever dared to enter it. But the hero of the game is determined to explore the tower, and perhaps to cleanse the world of evil once and for all. Set after a world-altering cataclysm called the Blaze that took place on May 14, 2032, Baroque focuses on a nameless, mute, and amnesiac protagonist. Early on, he finds himself tasked with purifying the Meta-Beings, once-human creatures that have lost themselves to the delusions inside them, and reaching the bottom floor of a tower to gain redemption for his forgotten sin. Through his interactions with the other characters and unlocked cutscenes, the player learns about the back-story and characters.

9 weitere Tags
Traitbackwards compatibility Traitdigital distribution Traitinteractive fiction Traitjapan only Traitno sexual content Traitplaystation network Traitplaystation tv support Traitpost-apocalyptic Traitpsone classics

Watch / Trailer

Game Intro

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Baroque Syndrome: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Sting
Publisher
Sting
Franchise
Baroque
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Horror, Mystery, Science fiction
03
Wo & wann

Platform releases

  • Android Jan 12, 2019
  • PlayStation 3 Feb 27, 2008
  • PlayStation Portable Feb 27, 2008
  • iOS Jan 12, 2019
  • PlayStation Jul 27, 2000

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