Symphony Cover

IGDB / 7401

Symphony

2012 78 / 100 Arcade Indie Music
Your music is under attack… You must liberate it! In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within! With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts: Your music creates the game Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to Show full summary

Your music is under attack… You must liberate it! In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within! With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts: Your music creates the game Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that as fully as possible. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay. Replayability In Symphony, each song in your collection not only becomes a unique level, but also provides you with an item you can equip and challenges you with score targets to reach. As you progress through the game, you unlock new difficulty levels, new items and abilities! This means you have many reasons to play your favorite song over and over.

World design Nicht eindeutig Game feelChallenging

Deep dive / Spielprofil

Everything about Symphony: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Your music is under attack… You must liberate it! In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within! With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts: Your music creates the game Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that as fully as possible. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay. Replayability In Symphony, each song in your collection not only becomes a unique level, but also provides you with an item you can equip and challenges you with score targets to reach. As you progress through the game, you unlock new difficulty levels, new items and abilities! This means you have many reasons to play your favorite song over and over.

25 weitere Tags
Traitabstract Traitachievements Traitboss fight Traitcountdown timer Traitdifficulty level Traitdigital distribution Traitexplosion Traitleaderboard Traitlicensed soundtrack Traitmusic and rhythm Traitmusic-generated content Traitone-handed gameplay Traitplatform exclusive Traitprocedural generation Traitshielded enemies Traitshoot 'em up Traitsingle-player only Traitsingle-screen level Traitsteam Traitsteam achievements Traittime limit Traittokyo game show 2012 Traitunlockables Traitupgradeable weapons Traitvoice acting

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Symphony: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Empty Clip Studios
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Aug 06, 2012
  • Mac Aug 06, 2012
  • Linux Aug 06, 2012

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