Ballistics Cover

IGDB / 7495

Ballistics

2001 80 / 100 Arcade Racing Strategy
Ballistics is a futuristic racing computer game developed by Grin and published by Xicat Interactive in 2001. Grin developed an arcade version of the game, released in 2002 featuring a unique reclined seating position cabinet by Triotech Amusement. Players race across seven different tracks in various leagues against other competitors on high-speed hoverbikes. The game was Grin's first to be released, and featured t Show full summary

Ballistics is a futuristic racing computer game developed by Grin and published by Xicat Interactive in 2001. Grin developed an arcade version of the game, released in 2002 featuring a unique reclined seating position cabinet by Triotech Amusement. Players race across seven different tracks in various leagues against other competitors on high-speed hoverbikes. The game was Grin's first to be released, and featured the first version of their Diesel game engine. Grin worked closely with NVIDIA to incorporate then new technologies into the game, and was marketed as one of the flagship titles for the GeForce 3 Series of graphics cards. Critical reaction was generally favourable, with reviewers being impressed by the beauty of the graphics and the thrilling depiction of speed. They were however, slightly disappointed with the shallow nature of the gameplay. A newer version of the arcade game was released in 2003, incorporating motion simulator technology into the arcade cabinet.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Ballistics: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Ballistics is a futuristic racing computer game developed by Grin and published by Xicat Interactive in 2001. Grin developed an arcade version of the game, released in 2002 featuring a unique reclined seating position cabinet by Triotech Amusement. Players race across seven different tracks in various leagues against other competitors on high-speed hoverbikes. The game was Grin's first to be released, and featured the first version of their Diesel game engine. Grin worked closely with NVIDIA to incorporate then new technologies into the game, and was marketed as one of the flagship titles for the GeForce 3 Series of graphics cards. Critical reaction was generally favourable, with reviewers being impressed by the beauty of the graphics and the thrilling depiction of speed. They were however, slightly disappointed with the shallow nature of the gameplay. A newer version of the arcade game was released in 2003, incorporating motion simulator technology into the arcade cabinet.

3 weitere Tags
Traitarcade racers Traitblock matching Traitfuturistic

Game profile / Plain language

Ballistics: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
GRIN
Publisher
Triotech Amusement, Linux Game Publishing, Xicat Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Nicht angegeben
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Nov 06, 2001
  • Linux Jun 07, 2007
  • Arcade Jan 2002
  • PC (Microsoft Windows) May 30, 2016

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