Nebulus Cover

IGDB / 7817

Nebulus

1987 85 / 100 Platform Strategy
You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the to Show full summary

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Nebulus: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Game modeMultiplayer GenrePlatform GenreStrategy ThemeAction
3 weitere Tags
Traitgames released for unsupported platforms Traitmoving platforms Traitwii virtual console

Game profile / Plain language

Nebulus: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Hewson Consultants, Hewson Consultants
Publisher
Atari Corporation, U.S. Gold, Krisalis Software, Hewson Consultants
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Amstrad CPC 1988
  • ZX Spectrum 1987
  • Atari ST/STE 1988
  • Atari 7800 1988
  • Acorn Archimedes 1992
  • Commodore C64/128/MAX 1987
  • Wii Jun 13, 2008
  • Amiga 1988
  • DOS 1988

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