Choplifter III: Rescue Survive Cover

IGDB / 7824

Choplifter III: Rescue Survive

1994 81 / 100 Shooter Strategy
In this third installment of the Choplifter series, it is once again your job to fly your helicopter through enemy territory to rescue hostages. The helicopter does not only take damage from enemy fire, but also from contact with buildings, trees, walls etc., which makes some levels difficult to navigate. Despite sharing a similar title with the Game Boy and Game Gear games, the SNES version of Choplifter III: Rescu Show full summary

In this third installment of the Choplifter series, it is once again your job to fly your helicopter through enemy territory to rescue hostages. The helicopter does not only take damage from enemy fire, but also from contact with buildings, trees, walls etc., which makes some levels difficult to navigate. Despite sharing a similar title with the Game Boy and Game Gear games, the SNES version of Choplifter III: Rescue Survive is actually a different game, as the other versions are remakes of Choplifter II: Rescue Survive.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Choplifter III: Rescue Survive: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In this third installment of the Choplifter series, it is once again your job to fly your helicopter through enemy territory to rescue hostages. The helicopter does not only take damage from enemy fire, but also from contact with buildings, trees, walls etc., which makes some levels difficult to navigate. Despite sharing a similar title with the Game Boy and Game Gear games, the SNES version of Choplifter III: Rescue Survive is actually a different game, as the other versions are remakes of Choplifter II: Rescue Survive.

5 weitere Tags
Traitmodern military Traitmodern warfare Traitretroachievements Traitsequel Traitshoot 'em up

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Gameplay Trailer

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Game profile / Plain language

Choplifter III: Rescue Survive: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Beam Software
Publisher
Victor Interactive Software, Ocean Software, Extreme Entertainment Group
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Super Nintendo Entertainment System Aug 08, 1994
  • Super Nintendo Entertainment System Jan 1994
  • Super Famicom Sep 09, 1994

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