You Still Won't Make It Cover

IGDB / 79487

You Still Won't Make It

2013 Platform
You Still Won't Make It is a challenging instant-death platformer developed by Vetra Games, the sequel to You Probably Won't Make It. The game includes three 'worlds', each containing 18 levels, as well as the 18 'classic' levels from You Probably Won't Make it, recreated for the new game. The player controls a small black creature through levels that fit without scrolling on the screen. Levels are unlocked by compl Show full summary

You Still Won't Make It is a challenging instant-death platformer developed by Vetra Games, the sequel to You Probably Won't Make It. The game includes three 'worlds', each containing 18 levels, as well as the 18 'classic' levels from You Probably Won't Make it, recreated for the new game. The player controls a small black creature through levels that fit without scrolling on the screen. Levels are unlocked by completing previous levels, but can be replayed at any time afterwards. The game has no plot, and new concepts in-game are introduced through specific levels and not explicitly. Levels are made difficult through the usage and placement of obstacles - mostly spikes - which all kill the player immediately upon contact (and shred the creature into bones and gibs). Most obstacles are static, requiring only accuracy in movement and careful jumps, but several include interactive objects or moving platforms - or, in one of the few concessions to the player, checkpoints. Levels are not timed, and there is no scoring, but the game displays a continual tally of the player's deaths throughout the levels.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about You Still Won't Make It: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
You Still Won't Make It is a challenging instant-death platformer developed by Vetra Games, the sequel to You Probably Won't Make It. The game includes three 'worlds', each containing 18 levels, as well as the 18 'classic' levels from You Probably Won't Make it, recreated for the new game. The player controls a small black creature through levels that fit without scrolling on the screen. Levels are unlocked by completing previous levels, but can be replayed at any time afterwards. The game has no plot, and new concepts in-game are introduced through specific levels and not explicitly. Levels are made difficult through the usage and placement of obstacles - mostly spikes - which all kill the player immediately upon contact (and shred the creature into bones and gibs). Most obstacles are static, requiring only accuracy in movement and careful jumps, but several include interactive object Show full description

You Still Won't Make It is a challenging instant-death platformer developed by Vetra Games, the sequel to You Probably Won't Make It. The game includes three 'worlds', each containing 18 levels, as well as the 18 'classic' levels from You Probably Won't Make it, recreated for the new game. The player controls a small black creature through levels that fit without scrolling on the screen. Levels are unlocked by completing previous levels, but can be replayed at any time afterwards. The game has no plot, and new concepts in-game are introduced through specific levels and not explicitly. Levels are made difficult through the usage and placement of obstacles - mostly spikes - which all kill the player immediately upon contact (and shred the creature into bones and gibs). Most obstacles are static, requiring only accuracy in movement and careful jumps, but several include interactive objects or moving platforms - or, in one of the few concessions to the player, checkpoints. Levels are not timed, and there is no scoring, but the game displays a continual tally of the player's deaths throughout the levels.

5 weitere Tags
Traitcheckpoints Traitdeclarative title Traitdigital distribution Traitsingle-screen level Traittraps

Game profile / Plain language

You Still Won't Make It: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Aug 17, 2013

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