Road Runner's Death Valley Rally Cover

IGDB / 8099

Road Runner's Death Valley Rally

1992 55 / 100 Platform
Everybody has remembered waking up early on the weekend to watch Saturday morning cartoons. But would would happen if the cartoons were interactive? Well, you might end up with something like Death Valley Rally. The object is pretty simple: Race the Road Runner through each level as quickly as you can while collecting different colored flags, which are worth different amounts of points. When you reach the ending, if Show full summary

Everybody has remembered waking up early on the weekend to watch Saturday morning cartoons. But would would happen if the cartoons were interactive? Well, you might end up with something like Death Valley Rally. The object is pretty simple: Race the Road Runner through each level as quickly as you can while collecting different colored flags, which are worth different amounts of points. When you reach the ending, if you're fast enough, you'll also get a time bonus, but if you're good enough, you'll get a flag bonus. Some of the flags are INCREDIBLY difficult to find, and the fact that you won't usually be able to find them, will challenge (or at least frustrate) most gamers. You can run, turbo run (by stocking up on bird seed), peck, and jump in this wild adventure, as you try to catch the escape the ever-witty Wile E. Coyote and his assorted ACME contraptions.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Road Runner's Death Valley Rally: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Everybody has remembered waking up early on the weekend to watch Saturday morning cartoons. But would would happen if the cartoons were interactive? Well, you might end up with something like Death Valley Rally. The object is pretty simple: Race the Road Runner through each level as quickly as you can while collecting different colored flags, which are worth different amounts of points. When you reach the ending, if you're fast enough, you'll also get a time bonus, but if you're good enough, you'll get a flag bonus. Some of the flags are INCREDIBLY difficult to find, and the fact that you won't usually be able to find them, will challenge (or at least frustrate) most gamers. You can run, turbo run (by stocking up on bird seed), peck, and jump in this wild adventure, as you try to catch the escape the ever-witty Wile E. Coyote and his assorted ACME contraptions.

10 weitere Tags
Traitanthropomorphism Traitbased on - tv show Traitcartoony Traitlicensed game Traitprotagonist's name in the title Traitroad runner Traitrunning gag Traitteleportation Traittie-in Traitwile e coyote

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Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Road Runner's Death Valley Rally: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
ICOM Simulations
Publisher
SUNSOFT, Playtronic
Franchise
Looney Tunes
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Action, Comedy
03
Wo & wann

Platform releases

  • Super Famicom Dec 22, 1992
  • Super Nintendo Entertainment System Dec 01, 1993
  • Super Nintendo Entertainment System Sep 30, 1993
  • Super Nintendo Entertainment System Nov 1992

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