NHL 98 Cover

IGDB / 818

NHL 98

1997 79 / 100 Sport Strategy
NHL 98 features much faster and refined gameplay (now using four action keys instead of two, removing the need to double-tap to perform some actions), along other new features such as "in-the-fly" tactics developed by Marc Crawford, then manager of the Colorado Avalanche and new commentary lines from Jim Hughson and Darryl Reaugh and a re-worked interface. Graphics are improved from the previous version with the play Show full summary

NHL 98 features much faster and refined gameplay (now using four action keys instead of two, removing the need to double-tap to perform some actions), along other new features such as "in-the-fly" tactics developed by Marc Crawford, then manager of the Colorado Avalanche and new commentary lines from Jim Hughson and Darryl Reaugh and a re-worked interface. Graphics are improved from the previous version with the players being less angular, and thanks to 3Dfx support, with less pixels showing in the textures. The in-game presentation follows a TV-style script, zooming in players while displaying stats during clock stoppages. As far as game modes go, in the year of the first Olympic Tournament with professional players, NHL 98 introduced the first real international competition, with 18 International teams to choose from. Other game modes include Season (option to pick between 25 or 82 games) and Playoff (best of 1, 3, 5 or 7 matches) and a Penalty Shootout mode.

World design Nicht eindeutig Game modeCo-op Game modeMultiplayer GameplayRole-playing

Deep dive / Spielprofil

Everything about NHL 98: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

NHL 98 features much faster and refined gameplay (now using four action keys instead of two, removing the need to double-tap to perform some actions), along other new features such as "in-the-fly" tactics developed by Marc Crawford, then manager of the Colorado Avalanche and new commentary lines from Jim Hughson and Darryl Reaugh and a re-worked interface. Graphics are improved from the previous version with the players being less angular, and thanks to 3Dfx support, with less pixels showing in the textures. The in-game presentation follows a TV-style script, zooming in players while displaying stats during clock stoppages. As far as game modes go, in the year of the first Olympic Tournament with professional players, NHL 98 introduced the first real international competition, with 18 International teams to choose from. Other game modes include Season (option to pick between 25 or 82 games) and Playoff (best of 1, 3, 5 or 7 matches) and a Penalty Shootout mode.

4 weitere Tags
Traitice hockey Traitplanet Traitrpg elements Traitspaceship

Game profile / Plain language

NHL 98: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
EA Canada
Publisher
EA Sports
Franchise
NHL
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Action, Non-fiction
03
Wo & wann

Platform releases

  • Sega Mega Drive/Genesis Oct 23, 1997
  • Super Nintendo Entertainment System Oct 23, 1997
  • PlayStation Oct 23, 1997
  • PC (Microsoft Windows) Oct 23, 1997
  • Sega Saturn Oct 23, 1997

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