No adventure is the same. Whenever you begin an adventure, the universe is randomly populated with characters and encounters. There is no 'up' in space. Explore the tactical richness of full 3D movement. Watch your angles and flank the enemy from all directions. Configure your fleet. Find crazy loot throughout your adventures, and install upgrades and artifacts to your flotilla of ships. Play with a friend. Grab a buddy and play through the adventure cooperatively in splitscreen. Or, blow up your friend. In the Skirmish Mode, set up custom fleets and battle human or computer-controlled enemies.
IGDB / 8396
Flotilla
No adventure is the same. Whenever you begin an adventure, the universe is randomly populated with characters and encounters. There is no 'up' in space. Explore the tactical richness of full 3D movement. Watch your angles and flank the enemy from all directions. Configure your fleet. Find crazy loot throughout your adventures, and install upgrades and artifacts to your flotilla of ships. Play with a friend. Grab a bu Show full summary
No adventure is the same. Whenever you begin an adventure, the universe is randomly populated with characters and encounters. There is no 'up' in space. Explore the tactical richness of full 3D movement. Watch your angles and flank the enemy from all directions. Configure your fleet. Find crazy loot throughout your adventures, and install upgrades and artifacts to your flotilla of ships. Play with a friend. Grab a buddy and play through the adventure cooperatively in splitscreen. Or, blow up your friend. In the Skirmish Mode, set up custom fleets and battle human or computer-controlled enemies.
Deep dive / Spielprofil
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Game profile / Plain language
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Studio & publishing
- Developer
- Blendo Games
- Publisher
- Blendo Games
- Franchise
- Standalone
Spielprofil
- Modi
- Co-operative, Multiplayer, Single player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
Platform releases
- PC (Microsoft Windows) Mar 29, 2010
- Xbox 360 Mar 25, 2010
- Mac Mar 29, 2010
- Linux Mar 29, 2010
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