The game's basic storyline is a battle against an alien force. Between rounds, the alien commander taunts the player through synthesized speech. There is no conclusion to the game, although score is not kept after round 4. The game was unique for a vector-style game due to the ability to choose upgrades at the beginning of each round. Each upgrade allowed the player different abilities. Only one upgrade could be used per round-the upgrades ensured that each round played a little different from the last.
IGDB / 8805
Space Fury
Space Fury was one of the many popular vector games developed in the early 1980s in the same model as the famous Asteroids game released by Atari in 1979. Space Fury was developed by Sega for the Sega G80 Arcade system, and was also released in cartridge form for the ColecoVision gaming system.
Deep dive / Spielprofil
Everything about Space Fury: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Media / Screenshots
Space Fury screenshots and game world
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Gameplay video
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Game profile / Plain language
Space Fury: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Gremlin Industries
- Publisher
- Coleco, Sega
- Franchise
- Standalone
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
Platform releases
- Arcade 1981
- ColecoVision 1982
Official & external links
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