Superbike 2000 Cover

IGDB / 886

Superbike 2000

2000 70 / 100 Racing Simulator Sport
Straddle 150 horsepower of mechanical muscle and blast across 3D renditions of real-world tracks in EA Sports' sequel to 1999's Superbike World Championship. The game is designed to simulate the excitement and challenge of high performance motorcycle racing and features several champion riders to compete as and against. This PlayStation version of the game offers a split-screen mode for two-player head-to-head racing Show full summary

Straddle 150 horsepower of mechanical muscle and blast across 3D renditions of real-world tracks in EA Sports' sequel to 1999's Superbike World Championship. The game is designed to simulate the excitement and challenge of high performance motorcycle racing and features several champion riders to compete as and against. This PlayStation version of the game offers a split-screen mode for two-player head-to-head racing. Features: * Race all 13 circuits from the 1999 season * Hit the macadam on one of six superbikes including Ducati, Honda, Suzuki, and Yamaha

World design Nicht eindeutig Game modeMultiplayer GameplayRennspiel

Deep dive / Spielprofil

Everything about Superbike 2000: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Straddle 150 horsepower of mechanical muscle and blast across 3D renditions of real-world tracks in EA Sports' sequel to 1999's Superbike World Championship. The game is designed to simulate the excitement and challenge of high performance motorcycle racing and features several champion riders to compete as and against. This PlayStation version of the game offers a split-screen mode for two-player head-to-head racing. Features: * Race all 13 circuits from the 1999 season * Hit the macadam on one of six superbikes including Ducati, Honda, Suzuki, and Yamaha

1 weitere Tags
Traitmotorcycle

Game profile / Plain language

Superbike 2000: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Milestone
Publisher
Electronic Arts
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
First person, Third person
Themes
Non-fiction
03
Wo & wann

Platform releases

  • PlayStation Mar 01, 2000
  • PC (Microsoft Windows) Mar 10, 2000

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