Fast Food Tycoon Cover

IGDB / 8912

Fast Food Tycoon

2000 89 / 100 Simulator Strategy

Fast Food Tycoon was developed by Software 2000 as a economic simulation game. The player controls a pizza chain syndicate, and is able to manage many of the different aspects of running a pizza chain. The game spawned a sequel, and is generally regarded as an average-quality eco-sim.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Fast Food Tycoon: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In Fast Food Tycoon, the player is able to take part in many of the standard activities that are involved with running a successful pizza chain, including designing layout, deciding prices, and developing new pizzas. The player can also take part in illicit activities, such as looting and robbing other pizza locations.

6 weitere Tags
Traitespionage Traitgod mode Traitmanagement Traitmicromanagement Traitpizza Traittycoon

Game profile / Plain language

Fast Food Tycoon: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Software 2000
Publisher
Activision Publishing
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Nov 20, 2000

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