A Labyrinth Game / Supermind Cover

IGDB / 92166

A Labyrinth Game / Supermind

1982 Arcade Card & Board Game
Two titles are available in this cart: - A Labyrinth Game is exactly what the title defines. The player has to move a pawn from the left side of a labyrinth to the exit on the right side. - Supermind is a code breaking game. Four question marks will be displayed, along with the number of symbols left to be entered. The player enters four symbols of choice and if they're correct but misplaced, a red number will appe Show full summary

Two titles are available in this cart: - A Labyrinth Game is exactly what the title defines. The player has to move a pawn from the left side of a labyrinth to the exit on the right side. - Supermind is a code breaking game. Four question marks will be displayed, along with the number of symbols left to be entered. The player enters four symbols of choice and if they're correct but misplaced, a red number will appear in the right of the screen (with the number of correct symbols guessed). If the symbol is correct and placed in the right order, it will be displayed in white. The computer keeps track of the number of tries taken and the game ends when all symbols were discovered and placed in the right order.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about A Labyrinth Game / Supermind: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Two titles are available in this cart: - A Labyrinth Game is exactly what the title defines. The player has to move a pawn from the left side of a labyrinth to the exit on the right side. - Supermind is a code breaking game. Four question marks will be displayed, along with the number of symbols left to be entered. The player enters four symbols of choice and if they're correct but misplaced, a red number will appear in the right of the screen (with the number of correct symbols guessed). If the symbol is correct and placed in the right order, it will be displayed in white. The computer keeps track of the number of tries taken and the game ends when all symbols were discovered and placed in the right order.

Game profile / Plain language

A Labyrinth Game / Supermind: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
N.V. Philips Gloeilampenfabrieken
Publisher
N.V. Philips Gloeilampenfabrieken
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Odyssey 2 / Videopac G7000 1982

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