Wing Commander Cover

IGDB / 924

Wing Commander

1990 81 / 100 Shooter Simulator

Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and choose his call sign. The pilot (known in-production to Origin personnel as "Bluehair", after his most notable feature) quickly rises through the ranks of the flight wing and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice system. On the other hand, if the player does not perform optimally, missions become increasingly defensive in nature, and eventually the Claw is forced to retreat.

GameplayCombat-focused GenreShooter GenreSimulator ThemeAction ThemeScience fiction
11 weitere Tags
Traitadapted to - movie Traitdynamic soundtrack Traitescort mission Traitfull motion video Traitmilitary Traitmission briefing Traitpreviously on - origin access Traitspace combat Traitspace simulation Traitspaceship Traitwar

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Origin Systems
Publisher
GameTap Entertainment, Fujitsu Interactive, Sega Entertainment, Mindscape, Inc., Origin Systems, ASCII Corporation, Mindscape, Ocean Software
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Amiga CD32 Jun 01, 1993
  • DOS Sep 26, 1990
  • PC (Microsoft Windows) Nov 30, 1996
  • Amiga 1992
  • DOS Oct 1993
  • Amiga Sep 1992
  • Mac Aug 1995
  • Sega CD Feb 06, 1994
  • Super Nintendo Entertainment System Mar 01, 1992
  • Sega CD Mar 25, 1994
  • Super Nintendo Entertainment System Sep 1994
  • Super Famicom Jul 23, 1993
  • FM Towns Dec 1992

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