Bolo Cover

IGDB / 95468

Bolo

1987 Strategy
An early networking experiment between BBC microcomputers, Bolo is a top-down tank deathmatch game with a highly simplified physics model, allowing the player not only to move through and among 10 different terrain types, shoot, lay mines, and capture and deploy automated pillbox turrets, but also build speed-enhancing roads, sheltering walls, and water-traversing boats and bridges through judicious use of his lumber Show full summary

An early networking experiment between BBC microcomputers, Bolo is a top-down tank deathmatch game with a highly simplified physics model, allowing the player not only to move through and among 10 different terrain types, shoot, lay mines, and capture and deploy automated pillbox turrets, but also build speed-enhancing roads, sheltering walls, and water-traversing boats and bridges through judicious use of his lumber-collecting Little Green Man (LGM). Toward what end? Why, the capture of refueling bases and defense of them against enemy human- or computer-controlled tanks.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Bolo: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

An early networking experiment between BBC microcomputers, Bolo is a top-down tank deathmatch game with a highly simplified physics model, allowing the player not only to move through and among 10 different terrain types, shoot, lay mines, and capture and deploy automated pillbox turrets, but also build speed-enhancing roads, sheltering walls, and water-traversing boats and bridges through judicious use of his lumber-collecting Little Green Man (LGM). Toward what end? Why, the capture of refueling bases and defense of them against enemy human- or computer-controlled tanks.

Game profile / Plain language

Bolo: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
BBC microcomputers
Publisher
BBC microcomputers
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer
Perspective
Bird view / Isometric
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Mac TBD
  • PC (Microsoft Windows) 1989
  • BBC Microcomputer System 1987

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