Command & Conquer: Red Alert 3 Cover

IGDB / 959

Command & Conquer: Red Alert 3

2008 75 / 100 Real Time Strategy (RTS) Simulator Strategy
Command & Conquer: Red Alert 3 is set in an alternate reality from World War II, in which the Western Allies fought the Soviet Union. In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill Albert Einstein and prevent his assistance to the allies, paving the way for Soviet domination in the present. However, as an unintended consequence, a third world power, the Empire of the Rising Sun, is cre Show full summary

Command & Conquer: Red Alert 3 is set in an alternate reality from World War II, in which the Western Allies fought the Soviet Union. In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill Albert Einstein and prevent his assistance to the allies, paving the way for Soviet domination in the present. However, as an unintended consequence, a third world power, the Empire of the Rising Sun, is created and all three sides go to war.

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44% Mutiger Treffer
Shared DNA
Action Theme Multiplayer Mode Multiplayer Game feel
World design Nicht eindeutig Game feelChallenging Game modeCo-op Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Command & Conquer: Red Alert 3 is set in an alternate reality from World War II, in which the Western Allies fought the Soviet Union. In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill Albert Einstein and prevent his assistance to the allies, paving the way for Soviet domination in the present. However, as an unintended consequence, a third world power, the Empire of the Rising Sun, is created and all three sides go to war.

Game feelChallenging Game modeCo-op Game modeMultiplayer GenreReal Time Strategy (RTS) GenreSimulator GenreStrategy ThemeAction ThemeComedy ThemeFantasy ThemeHistorical ThemeScience fiction Traitachievements Traitalternate reality Traitartificial intelligence Traitbase building Traitbattleship Traitbritish accent Traitcensored version Traitcommunism Traitconstruction Traitdifficulty level Traitdigital distribution Traitdigital rights management Traitdog Traitdolphin Traitea app Traitexplosion Traitfemale protagonist Traitfull motion video Traitgamersgate Traitgames on demand Traitgood vs evil Traithigh definition graphics Traithistorical figures in fictional settings Traithistorical inaccuracy Traithotkey Traitinteractive achievement awards 2009 Traitinvasion Traitjapan Traitlive-action cutscene Traitmech Traitmicromanagement Traitmodern military Traitmodern warfare Traitnaval warfare Traitnon-player character Traitnuclear bomb Traitonline multiplayer achievements Traitoriginal soundtrack release Traitparody Traitparticle cannon Traitplaystation network Traitplaystation trophies Traitpolygonal 3d Traitpre-release public testing Traitprofessional gaming Traitprommercial Traitpropaganda Traitracial stereotypes Traitreboot Traitresource gathering Traitreversible cover art Traitrivaling factions Traitrobots Traitsecurom Traitsequel Traitsoviet russia Traitsteam Traitsteelbook Traitsubmarine Traitswimming Traittank Traittech trees Traittime travel Traitusa Traitvoice acting Traitwar Traitworld war iii Traitxbox live

Watch / Trailer

Game intro

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
EA Los Angeles
Publisher
Electronic Arts
Franchise
Command & Conquer
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Action, Comedy, Fantasy, Historical, Science fiction
03
Wo & wann

Platform releases

  • PlayStation 3 Mar 23, 2009
  • Mac Mar 2009
  • PC (Microsoft Windows) Oct 28, 2008
  • PlayStation 3 Mar 27, 2009
  • Xbox 360 Nov 10, 2008

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