ParaWorld Cover

IGDB / 9926

ParaWorld

2006 71 / 100 Real Time Strategy (RTS) Sport Strategy
The game-concept is similar to "Age of Empires", which is a real-time strategy game. ParaWorld features food, wood, and stone as resources. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Battles can occur on both land and sea. The story takes place in a parallel dimension, wh Show full summary

The game-concept is similar to "Age of Empires", which is a real-time strategy game. ParaWorld features food, wood, and stone as resources. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Battles can occur on both land and sea. The story takes place in a parallel dimension, where prehistoric life thrives alongside diverse human civilizations that are not technologically advanced. As a result, dinosaurs take the place of traditional wildlife and livestock, though some of the dinosaurs in-game are highly stylized and not necessarily scientifically accurate. Wild-living dinosaurs can be hunted for food, though some are of dangerous and aggressive species and will attack any player unit that wanders too close. Other prehistoric creatures make an appearance as well, for example woolly mammoths are used where other games might feature elephants. Players advance through epochs in order to unlock new technologies and upgrades.

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about ParaWorld: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The game-concept is similar to "Age of Empires", which is a real-time strategy game. ParaWorld features food, wood, and stone as resources. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Battles can occur on both land and sea. The story takes place in a parallel dimension, where prehistoric life thrives alongside diverse human civilizations that are not technologically advanced. As a result, dinosaurs take the place of traditional wildlife and livestock, though some of the dinosaurs in-game are highly stylized and not necessarily scientifically accurate. Wild-living dinosaurs can be hunted for food, though some are of dangerous and aggressive species and will attack any player unit that wanders too close. Other prehistoric creatures make an appearance as well, for example woolly mammoths are used where other games might feature elephants. Players advance through epochs in order to unlock new technologies and upgrades.

3 weitere Tags
Traitdinosaurs Traitgolf Traitmedieval

Game profile / Plain language

ParaWorld: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
SEK
Publisher
Deep Silver, Aspyr Media
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Fantasy, Historical
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Sep 15, 2006

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