2022 · Platform unknown
Hamburger in Space!
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Wing Warriors
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
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2022 · Platform unknown
No summary available.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1999 · MSX
Very modern Shoot 'Em Up released after MSX end of life
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2016 · C64
Shotgun is a multiplayer deathmatch game for Commodore 64.
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2014 · turbografx16
Jealous of all the time her husband spends drinking sherry and eating biscuits in other people's houses, Mrs Claus decides the only way to be rid of her overweight husband is to put an evil spell on the Christmas decorations and let them do the dirty work for...
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2021 · C64
Battlot is yet another one of the many cross-platform games developed by Japanese coder Inufuto. This one is a maze shooter, and was released in 2021
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2009 · Atari2600
No summary available.
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2009 · DC
DUX is a homebrew horizontal scrolling shoot-'em-up for Dreamcast, inspired by classic shoot-'em-ups such as Gradius and R-Type. The original release was self-published by HUCAST.Net in 2009, while an updated version titled DUX 1.5 was released in 2013.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1992 · MSX
No summary available.
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Year unknown · Jaguar
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2021 · Game Boy
A small Game Boy game about sushi & cats made in GB Studio!
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2017 · SMS
Each one of Weka Invaders' 40 levels consists of a certain number of blocks which hide several Wekas that will eventually emerge and chase Waimanu, and even shoot at him sometimes. Waimanu should drive each Weka out of the blocks and eliminate them before the...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2018 · Game Boy
A short homebrew platformer for the Game Boy.
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2025 · Game Boy
No summary available.
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1995 · SFAM
Hong Kong 97 is a 1995 multidirectional shooter video game made in Japan for the Super Famicom in disk drive format by HappySoft Ltd., a homebrew game company. The game was designed by the Japanese game journalist Kowloon Kurosawa (クーロン黒沢), who said the...
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2011 · PC, PS3, X360
In Battlefield 3, players step into the role of the elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of t...
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No description available from IGDB
2015 · DC
The Ghost Blade – Caravan Shooting Game -- is an ace shoot 'em up for the Sega Dreamcast with focus on arcade action joy and elaborate scoring system. And various player ships too choose from and a load of game modes, such as five stage game mode or challengin...
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2023 · ZXS
You are a low-cost mercenary on a nearly failed mission.
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2004 · Android, Linux, Mac
1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsive...
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No description available from IGDB
2016 · PC, PS4, XONE
Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, Doom returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid...
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No description available from IGDB
2001 · Android, Mac, PC
Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win. Max Payne is a relentless s...
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Game DNA / Methodology
WhatIsLike compares every game with Wing Warriors using genres, themes, perspective, game modes, world design, and defining mechanics. The highest-ranked games share the most of these characteristics with the starting game.