Year unknown · Platform unknown
Chagunitzu
A puzzle game that is the predecessor of Paganitzu.
Your match for
Superfly
Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
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Every result links to a complete game page with images, details, and available prices.
Year unknown · Platform unknown
A puzzle game that is the predecessor of Paganitzu.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1991 · DOS
A Jumpman game released for DOS computers.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · DOS
A Galaga-inspired shooter for DOS.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2014 · Mac, PC
Journey into an Aztec pyramid and survive the adventure of a lifetime! No other game forces you to die in order to complete it! That's just one of many incredible plot twists in this excellent puzzle-oriented arcade-adventure game. Guide Alabama Smith (Al) in...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · Platform unknown
Players must collect three blue balls per level whilst avoiding any obstacles.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · Platform unknown
A side-scrolling shooter featuring Rodge Rock.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1984 · DOS
Bouncing Babies is a computer game developed in 1984 by Dave Baskin for MS-DOS. The player is in control of a two-man team of fire fighters who rescue babies thrown from the windows of a building in flames into a bouncing stretcher and safely into an ambulance...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1989 · C64
Baby Jack is a German action game for the Commodore 64.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Year unknown · Platform unknown
A game inspired by Light Cycles from the movie Tron.
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1993 · DOS, Linux
In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobo...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2015 · Switch, PC, XONE
The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, an unlikely hero must journey to find his courage and confront a dark nemesis to save his home. Ori and the Blind Forest tells the tale of a young orphan destin...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2012 · Android, Stadia, Linux
A top-down slasher/shooter with unlockable gameplay-altering masks and weapons, featuring a neon-flavoured electronic aesthetic, in which a hitman receives anonymous calls ordering him to travel to certain residences and crime dens and massacre those within, a...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2018 · Android, Linux, Mac
Dead Cells is a 2D side-scrolling action platformer combining roguelike and Metroidvania design. Players control the Prisoner, an immortal creature that possesses corpses and fights through procedurally generated levels filled with mutated enemies. Combat cent...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2000 · DC, Mac, PC
Tony Hawk's Pro Skater 2 is a skateboarding sports game played from a third-person view across a set of urban environments. Players control professional or fictional skaters and chain together tricks such as grinds, grabs, flips, and lip tricks, using manuals...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
2011 · 3DS
Super Mario 3D Land is the second 3D Super Mario platformer for a handheld device, and the successor to Super Mario Galaxy 2. The game is closely based on side-scrolling Mario games, as it combine elements from both traditional 2D Mario games and modern free-r...
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No description available from IGDB
2015 · Linux, Mac, Switch
When evil threatens the world, the world calls on Broforce - an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Brace your loins with up to four players to run ‘n’ gun as dozens of different bros and eliminate the o...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1991 · Arcade
A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, eac...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
1988 · Arcade, famicom, 3DS
Super Mario Bros. 3, the third entry in the Super Mario Bros. series and Super Mario franchise, sees Mario or Luigi navigate a nonlinear world map containing platforming levels and optional minigames and challenges. The game features more diverse movement opti...
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No description available from IGDB
2010 · Android, Linux, Mac
Limbo is a black and white puzzle-platforming adventure. Players take the role of a young boy traveling through an eerie and treacherous world in an attempt to discover the fate of his sister.
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No description available from IGDB
2018 · Stadia, Linux, Mac
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mount...
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Weltdesign in IGDB nicht eindeutig klassifiziert · Keine Beschreibung von IGDB verfügbar
Game DNA / Methodology
WhatIsLike compares every game with Superfly using genres, themes, perspective, game modes, world design, and defining mechanics. The highest-ranked games share the most of these characteristics with the starting game.