Thief II: The Metal Age Cover

IGDB / 1

Thief II: The Metal Age

2000 88 / 100 Adventure Shooter Simulator

The ultimate thief is back! Tread softly as you make your way through 15 new complex, non-linear levels full of loot to steal and guards to outsmart. Improved enemy AI, new gadgets and a riveting story will draw you into the world of Thief II: The Metal Age, a place of powerful new technologies, fanatical religions and corruption.

World design Nicht eindeutig GameplayStealth Game feelChallenging GameplayCombat-focused

Deep dive / Spielprofil

Everything about Thief II: The Metal Age: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The game begins as Garrett continues his life as a thief. However, he is betrayed by his fence and ambushed after an early mission, and he determines that Truart, the local sheriff, is hunting him. Keepers take Garrett to hear a prophecy about the "Metal Age", which he ignores. As Garrett leaves, one of the Keepers informs him that Truart had been hired to kill him, and he gives Garrett a letter that directs him to eavesdrop on a Mechanist meeting. There, Garrett overhears Truart and Father Karras discussing the conversion of street people into mindless "Servants", who wear masks that emit a red vapor capable of reducing themselves and nearby humans to rust. Truart promises to provide Karras with twenty victims for the Servant project, not realizing that Karras is recording his words for use in blackmail. Garrett steals the recording from a safe deposit box, in order to coerce Truart int Show full description

The game begins as Garrett continues his life as a thief. However, he is betrayed by his fence and ambushed after an early mission, and he determines that Truart, the local sheriff, is hunting him. Keepers take Garrett to hear a prophecy about the "Metal Age", which he ignores. As Garrett leaves, one of the Keepers informs him that Truart had been hired to kill him, and he gives Garrett a letter that directs him to eavesdrop on a Mechanist meeting. There, Garrett overhears Truart and Father Karras discussing the conversion of street people into mindless "Servants", who wear masks that emit a red vapor capable of reducing themselves and nearby humans to rust. Truart promises to provide Karras with twenty victims for the Servant project, not realizing that Karras is recording his words for use in blackmail. Garrett steals the recording from a safe deposit box, in order to coerce Truart into revealing his employer. However, Garrett finds Truart murdered at his estate. Evidence at the crime scene leads him to spy on the police officer Lt. Mosley. Garrett sees Mosley deliver a suspicious letter, which is carried through a portal by a wounded pagan. Garrett enters the portal and finds himself outside the City, and he follows the pagan's trail of blood to Viktoria, who persuades Garrett to join her against the Mechanists. On a lead from Viktoria, he infiltrates Karras' office to learn about the "Cetus Project",[31] and inadvertently discovers that Karras is giving Servants to the City's nobles. Garrett travels to a Mechanist base to find out more about the Cetus Project, which is revealed to be a submarine. In order to locate and kidnap a high-ranking Mechanist named Brother Cavador, Garrett stows away in the vehicle. After delivering Cavador to Viktoria, Garrett steals a Servant mask to learn about a Mechanist technology called a "Cultivator". Meanwhile, Karras hides inside the Mechanist cathedral in preparation for his plan. Garrett and Viktoria learn that it is the Cultivators inside Servant masks which emit red vapor, or "rust gas". Karras had provided Servants to nobles with gardens in order to set off an apocalyptic chain reaction. Viktoria plans to lure the Servants into the hermetically sealed Mechanist cathedral before Karras activates their masks, but Garrett believes this to be too dangerous and leaves. Viktoria goes to the cathedral alone and dies while filling it with plants, and Garrett completes her plan, killing Karras in the rust gas. Afterward, Garrett is approached by a Keeper who explains that Karras' scheme and Viktoria's death had been prophesied. Garrett demands to know the rest of the Keepers' prophecies as the game ends.

26 weitere Tags
Traitaction-adventure Traitblackjack Traitbow and arrow Traitcrime Traitdarkness Traitdeath Traitdifficulty level Traitghosts Traitimmersive Traitinvisibility Traitmelee Traitmoving bodies Traitpacifist playthrough Traitparticle system Traitpickpocketing Traitpolygonal 3d Traitpotion Traitreal-time combat Traitshadow stealth Traitsingle-player only Traitstealth kill Traitsteampunk Traitswimming Traitswordplay Traittheft Traitthief

Watch / Trailer

Trailer

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Game profile / Plain language

Thief II: The Metal Age: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Looking Glass Studios
Publisher
Eidos Interactive, Square Enix, Eidos Montréal, Acer TWP, SAT.1 New Business Development, Sold Out Sales & Marketing, Mindscape, Noviy Disk
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Action, Fantasy, Stealth
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Feb 07, 2012
  • PC (Microsoft Windows) Mar 29, 2000
  • PC (Microsoft Windows) Mar 21, 2000
  • PC (Microsoft Windows) Jul 27, 2000
  • PC (Microsoft Windows) 2004

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