High Strangeness Cover

IGDB / 10093

High Strangeness

2015 70 / 100 Adventure Indie Role-playing (RPG)
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of waterc Show full summary

High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.

World design Nicht eindeutig GameplayRole-playing

Deep dive / Spielprofil

Everything about High Strangeness: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.

6 weitere Tags
Traitaction-adventure Traitdeliberately retro Traitdigital distribution Traitpax east 2013 Traitpax east 2014 Traitsteam greenlight

Game profile / Plain language

High Strangeness: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Barnyard Intelligence Games, Crystal Labs
Publisher
Majesco Entertainment, Midnight City
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Mac May 06, 2015
  • Linux May 06, 2015
  • Wii U May 06, 2015
  • PC (Microsoft Windows) May 06, 2015
  • Wii U May 28, 2015

Prices / Stores

Compare High Strangeness prices and deals

Prices never affect your match ranking.

No live price for this game yet

The 36 price sources are now being checked in the background. Product prices found will appear automatically.

1 / 11