High Strangeness Cover

IGDB / 10093

High Strangeness

2015 70 / 100 Adventure Indie Role-playing (RPG)
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of waterc Vollständige Kurzbeschreibung anzeigen

High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.

Weltdesign Nicht eindeutig GameplayRollenspiel

Detailanalyse / Spielprofil

Alles über High Strangeness: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.

6 weitere Tags
Merkmalaction-adventure Merkmaldeliberately retro Merkmaldigital distribution Merkmalpax east 2013 Merkmalpax east 2014 Merkmalsteam greenlight

Spielprofil / Klartext

High Strangeness: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Barnyard Intelligence Games, Crystal Labs
Herausgeber
Majesco Entertainment, Midnight City
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Side view
Themen
Action
03
Wo & wann

Plattform-Veröffentlichungen

  • Mac May 06, 2015
  • Linux May 06, 2015
  • Wii U May 06, 2015
  • PC (Microsoft Windows) May 06, 2015
  • Wii U May 28, 2015

Preise / Shops

High Strangeness Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

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