Skullmonkeys Cover

IGDB / 10917

Skullmonkeys

1998 71 / 100 Platform
Something has gone seriously wrong in Klayman's homeland -- Klogg, an evil megalomaniac, wants to destroy the land and basically rule over anything and everyone. Because the task can get difficult at times, he has enlisted the service of fearsome ape-like creatures, Skullmonkeys, to aid in the destruction of planet Idznak. Needless to say, it is up to the player to stop Klogg and his devious plans. Much like The Nev Show full summary

Something has gone seriously wrong in Klayman's homeland -- Klogg, an evil megalomaniac, wants to destroy the land and basically rule over anything and everyone. Because the task can get difficult at times, he has enlisted the service of fearsome ape-like creatures, Skullmonkeys, to aid in the destruction of planet Idznak. Needless to say, it is up to the player to stop Klogg and his devious plans. Much like The Neverhood, Skullmonkeys is a 2D platformer built entirely of Claymation characters, enemies, and environments. Throughout the game's seven worlds spanning ninety levels, the basic objective of each is to destroy as many Skullmonkeys as possible. Destroying the simians can be done one of two ways: firing projectile weapons or butt-bouncing off their heads.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Skullmonkeys: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Something has gone seriously wrong in Klayman's homeland -- Klogg, an evil megalomaniac, wants to destroy the land and basically rule over anything and everyone. Because the task can get difficult at times, he has enlisted the service of fearsome ape-like creatures, Skullmonkeys, to aid in the destruction of planet Idznak. Needless to say, it is up to the player to stop Klogg and his devious plans. Much like The Neverhood, Skullmonkeys is a 2D platformer built entirely of Claymation characters, enemies, and environments. Throughout the game's seven worlds spanning ninety levels, the basic objective of each is to destroy as many Skullmonkeys as possible. Destroying the simians can be done one of two ways: firing projectile weapons or butt-bouncing off their heads.

13 weitere Tags
Trait2.5d Trait2d Traitbonus stage Traitcamera Traitclaymation Traitdark humor Traitdeveloper voice acting Traitmonkey Traitside-scrolling Traitsilent protagonist Traitsinging Traitskull for a head Traittitular antagonist

Watch / Trailer

Game intro

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Skullmonkeys: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
The Neverhood, Inc.
Publisher
Dreamworks Interactive, Riverhillsoft, Electronic Arts
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Horror
03
Wo & wann

Platform releases

  • PlayStation Feb 20, 1998
  • PlayStation Aug 13, 1998
  • PlayStation Jan 31, 1998

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