Hamurabi Cover

IGDB / 11302

Hamurabi

1968 40 / 100 Strategy

Hamurabi is a text-based game of land and resource management and is one of the earliest computer games. It was originally written in FOCAL in 1968, but it was ported to BASIC in 1971. Like many BASIC games of the time, Hamurabi was mainly a game of numeric input. As the ruler, the player could buy and sell land, purchase grain and decide how much grain to release to his kingdom.

World design Nicht eindeutig ExperienceStory-focused

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

You play as Hammurabi and must improve life for your citizens over 10 years and survive through incoming plagues, the main goal of the game is to remain in power and increase the amount of land per citizen.

ExperienceStory-focused GenreStrategy ThemeEducational ThemeHistorical
11 weitere Tags
Traitbased on - true story Traiteconomy Traitfarming Traitgod game Traitmacromanagement Traitmanagement Traitmonarchy Traitprehistoric Traitpresidential protagonist Traitsupply and demand Traittext adventure

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Educational, Historical
03
Wo & wann

Platform releases

  • PDP-8 1968

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