Aaargh! Cover

IGDB / 11883

Aaargh!

1987 Arcade Fighting Hack and slash/Beat 'em up
In each city you need to destroy the buildings until you find the Roc's egg. There is an egg hidden in most but not all of the cities. You will need to punch the buildings to demolish them, or flame them to set them on fire, while fighting off the other creatures on the screen. Watch out for the hornets that fly across the screen and sting you. Be wary of the weapons the humans try to bring to bear. You will need to Show full summary

In each city you need to destroy the buildings until you find the Roc's egg. There is an egg hidden in most but not all of the cities. You will need to punch the buildings to demolish them, or flame them to set them on fire, while fighting off the other creatures on the screen. Watch out for the hornets that fly across the screen and sting you. Be wary of the weapons the humans try to bring to bear. You will need to destroy these before they destroy you.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Aaargh!: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In each city you need to destroy the buildings until you find the Roc's egg. There is an egg hidden in most but not all of the cities. You will need to punch the buildings to demolish them, or flame them to set them on fire, while fighting off the other creatures on the screen. Watch out for the hornets that fly across the screen and sting you. Be wary of the weapons the humans try to bring to bear. You will need to destroy these before they destroy you.

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Traitbrawler Traitgiant monsters

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Aaargh!: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Arcadia Systems, Arcadia Systems, Binary Design
Publisher
Arcadia Systems, Melbourne House, Arcadia Systems
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action, Fantasy
03
Wo & wann

Platform releases

  • Amiga 1988
  • Amstrad CPC 1989
  • Arcade 1987
  • Apple IIGS 1988
  • MSX 1989
  • ZX Spectrum 1989
  • DOS 1988
  • Commodore C64/128/MAX 1989
  • Atari ST/STE 1989

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