Cybernoid: The Fighting Machine Cover

IGDB / 12024

Cybernoid: The Fighting Machine

1988 67 / 100 Shooter
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) feature Show full summary

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

World design Nicht eindeutig Game feelChallenging GameplayCombat-focused

Deep dive / Spielprofil

Everything about Cybernoid: The Fighting Machine: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

9 weitere Tags
Traitaliens Traitdifficulty level Traithigh score Traitshoot 'em up Traitside-scrolling Traitspaceship Traittimer Traitvirtual console Traitwii virtual console

Game profile / Plain language

Cybernoid: The Fighting Machine: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Gremlin Graphics Software Ltd.
Publisher
Hewson Consultants, Acclaim Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Science fiction
03
Wo & wann

Platform releases

  • Atari ST/STE 1988
  • Amiga 1988
  • Amstrad CPC 1988
  • Nintendo Entertainment System Dec 01, 1989
  • ZX Spectrum 1988
  • Wii Nov 09, 2009
  • Wii Jun 27, 2008
  • Commodore C64/128/MAX 1988

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