Mahjongg Artifacts Cover

IGDB / 120513

Mahjongg Artifacts

2006 Puzzle
A prequel to Mahjongg Artifacts: Chapter 2, the Story Mode of Mahjongg Artifacts introduces players to the start of the adventure through graphic comic scenes. As players explore five ancient cultures and master more and more complicated Mahjong layouts, they will uncover lost relics as well as special tiles that will help them in their quest. The Classic mode of the game will allow players to choose which layouts an Show full summary

A prequel to Mahjongg Artifacts: Chapter 2, the Story Mode of Mahjongg Artifacts introduces players to the start of the adventure through graphic comic scenes. As players explore five ancient cultures and master more and more complicated Mahjong layouts, they will uncover lost relics as well as special tiles that will help them in their quest. The Classic mode of the game will allow players to choose which layouts and tile sets they want to complete, while Endless Mode constantly produces a never-ending arrangement of tiles, which will provide a limitless challenge.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Mahjongg Artifacts: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

A prequel to Mahjongg Artifacts: Chapter 2, the Story Mode of Mahjongg Artifacts introduces players to the start of the adventure through graphic comic scenes. As players explore five ancient cultures and master more and more complicated Mahjong layouts, they will uncover lost relics as well as special tiles that will help them in their quest. The Classic mode of the game will allow players to choose which layouts and tile sets they want to complete, while Endless Mode constantly produces a never-ending arrangement of tiles, which will provide a limitless challenge.

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Trailer

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Game profile / Plain language

Mahjongg Artifacts: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Shape Games
Publisher
Big Fish Games, Got Game Entertainment, Alawar, Purple Hills, G5 Software
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Non-fiction
03
Wo & wann

Platform releases

  • iOS Oct 14, 2009
  • PC (Microsoft Windows) Mar 08, 2007
  • PC (Microsoft Windows) Sep 16, 2006
  • PlayStation Portable Jun 15, 2010
  • PlayStation 3 Jun 15, 2010

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