Narcissu 0 Cover

IGDB / 122223

Narcissu 0

2010 Visual Novel
"Life is like a waiting room, except people don't leave in the order they enter." Japan in the 1970s. Before the first hospices were established in the country. A boy grows up helping the family business, a senior citizen's home. Regularly skipping school to help at home, he gets left behind a year in school. One day, he meets a girl that had also been left back, and they become friends. This is a story about two k Show full summary

"Life is like a waiting room, except people don't leave in the order they enter." Japan in the 1970s. Before the first hospices were established in the country. A boy grows up helping the family business, a senior citizen's home. Regularly skipping school to help at home, he gets left behind a year in school. One day, he meets a girl that had also been left back, and they become friends. This is a story about two kids growing up. About the wall between those leaving, and those left behind. It is about the origins of the Seventh Floor hospice. And finally, the origins of "the rules".

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Narcissu 0: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

"Life is like a waiting room, except people don't leave in the order they enter." Japan in the 1970s. Before the first hospices were established in the country. A boy grows up helping the family business, a senior citizen's home. Regularly skipping school to help at home, he gets left behind a year in school. One day, he meets a girl that had also been left back, and they become friends. This is a story about two kids growing up. About the wall between those leaving, and those left behind. It is about the origins of the Seventh Floor hospice. And finally, the origins of "the rules".

Game profile / Plain language

Narcissu 0: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
stage-nana
Publisher
Sekai Project
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Historical
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Aug 12, 2016
  • PlayStation Portable Jun 24, 2010

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