Ultima VI: The False Prophet Cover

IGDB / 12230

Ultima VI: The False Prophet

1990 84 / 100 Role-playing (RPG)

Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

Weltdesign Open World GameplayRollenspiel

Detailanalyse / Spielprofil

Alles über Ultima VI: The False Prophet: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted. Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.

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Ansehen / Trailer

Gameplay video

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Ultima VI: The False Prophet: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Origin Systems
Herausgeber
Pony Canyon, Fujitsu Interactive, Origin Systems, Mindscape, Inc.
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
Fantasy, Open world
03
Wo & wann

Plattform-Veröffentlichungen

  • Super Famicom Apr 03, 1992
  • Atari ST/STE 1992
  • Commodore C64/128/MAX 1991
  • DOS Jun 01, 1990
  • Amiga 1992
  • PC-9800 Series Nov 21, 1991
  • Super Nintendo Entertainment System 1993
  • FM Towns Q4 1991
  • Sharp X68000 Jun 19, 1992

Preise / Shops

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