Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted. Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.
IGDB / 12230
Ultima VI: The False Prophet
Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.
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Ultima VI: The False Prophet: release, platforms, and facts
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Studio & publishing
- Developer
- Origin Systems
- Publisher
- Pony Canyon, Fujitsu Interactive, Origin Systems, Mindscape, Inc.
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Bird view / Isometric
- Themes
- Fantasy, Open world
Platform releases
- Super Famicom Apr 03, 1992
- Atari ST/STE 1992
- Commodore C64/128/MAX 1991
- DOS Jun 01, 1990
- Amiga 1992
- PC-9800 Series Nov 21, 1991
- Super Nintendo Entertainment System 1993
- FM Towns Q4 1991
- Sharp X68000 Jun 19, 1992
- PC (Microsoft Windows) Jun 2014
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