Ultima VI: The False Prophet Cover

IGDB / 12230

Ultima VI: The False Prophet

1990 84 / 100 Role-playing (RPG)

Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

World design Open World GameplayRole-playing

Deep dive / Spielprofil

Everything about Ultima VI: The False Prophet: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted. Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.

12 weitere Tags
Traitbritish accent Traitdeveloper cameo Traitdeveloper voice acting Traitgrid-based movement Traitleveling up Traitold-fashioned english Traitoverworld Traitparty system Traitpc to console port Traitscummvm compatible Traitsequel Traitvoice acting

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Ultima VI: The False Prophet: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Origin Systems
Publisher
Pony Canyon, Fujitsu Interactive, Origin Systems, Mindscape, Inc.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Fantasy, Open world
03
Wo & wann

Platform releases

  • Super Famicom Apr 03, 1992
  • Atari ST/STE 1992
  • Commodore C64/128/MAX 1991
  • DOS Jun 01, 1990
  • Amiga 1992
  • PC-9800 Series Nov 21, 1991
  • Super Nintendo Entertainment System 1993
  • FM Towns Q4 1991
  • Sharp X68000 Jun 19, 1992
  • PC (Microsoft Windows) Jun 2014

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