Six Rules Cover

IGDB / 124673

Six Rules

2014 Visual Novel
Hung on a piece on thread in the foyer, a bamboo scroll read: Rules 1) You must not let any strangers into the house. Preferably not even the forest where we reside in. 2) If you spot any strangers loitering around the property, alert us immediately. 3) You may converse with strangers as a gesture of friendliness, but never tell them where the house is located. We are hiding for safety, after all. 4) Don’t accept th Show full summary

Hung on a piece on thread in the foyer, a bamboo scroll read: Rules 1) You must not let any strangers into the house. Preferably not even the forest where we reside in. 2) If you spot any strangers loitering around the property, alert us immediately. 3) You may converse with strangers as a gesture of friendliness, but never tell them where the house is located. We are hiding for safety, after all. 4) Don’t accept things from trespassers. Don’t give things to trespassers, either. 5) Never, I repeat, never talk to those of the Taira family. 6) Got it? Don’t trust the Taira Clan. Minamoto no Ryouji, a 12th-century Japanese boy of the Minamoto clan read those rules, and knew them all by heart. Never in his life would he even dream of breaking even one of them. That is, until that one day he met a girl named Yuki in the heart of the winter fields. Six Rules is a short story about a little boy, a little girl, and a spiritual journey through a snow-strewn forest of ancient Japan.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Six Rules: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Hung on a piece on thread in the foyer, a bamboo scroll read: Rules 1) You must not let any strangers into the house. Preferably not even the forest where we reside in. 2) If you spot any strangers loitering around the property, alert us immediately. 3) You may converse with strangers as a gesture of friendliness, but never tell them where the house is located. We are hiding for safety, after all. 4) Don’t accept things from trespassers. Don’t give things to trespassers, either. 5) Never, I repeat, never talk to those of the Taira family. 6) Got it? Don’t trust the Taira Clan. Minamoto no Ryouji, a 12th-century Japanese boy of the Minamoto clan read those rules, and knew them all by heart. Never in his life would he even dream of breaking even one of them. That is, until that one day he met a girl named Yuki in the heart of the winter fields. Six Rules is a short story about a little boy, a little girl, and a spiritual journey through a snow-strewn forest of ancient Japan.

Game profile / Plain language

Six Rules: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Historical, Horror, Romance
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Mar 09, 2014

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