Six Rules Cover

IGDB / 124673

Six Rules

2014 Visual Novel
Hung on a piece on thread in the foyer, a bamboo scroll read: Rules 1) You must not let any strangers into the house. Preferably not even the forest where we reside in. 2) If you spot any strangers loitering around the property, alert us immediately. 3) You may converse with strangers as a gesture of friendliness, but never tell them where the house is located. We are hiding for safety, after all. 4) Don’t accept th Vollständige Kurzbeschreibung anzeigen

Hung on a piece on thread in the foyer, a bamboo scroll read: Rules 1) You must not let any strangers into the house. Preferably not even the forest where we reside in. 2) If you spot any strangers loitering around the property, alert us immediately. 3) You may converse with strangers as a gesture of friendliness, but never tell them where the house is located. We are hiding for safety, after all. 4) Don’t accept things from trespassers. Don’t give things to trespassers, either. 5) Never, I repeat, never talk to those of the Taira family. 6) Got it? Don’t trust the Taira Clan. Minamoto no Ryouji, a 12th-century Japanese boy of the Minamoto clan read those rules, and knew them all by heart. Never in his life would he even dream of breaking even one of them. That is, until that one day he met a girl named Yuki in the heart of the winter fields. Six Rules is a short story about a little boy, a little girl, and a spiritual journey through a snow-strewn forest of ancient Japan.

Weltdesign Nicht eindeutig StimmungHorror

Detailanalyse / Spielprofil

Alles über Six Rules: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Hung on a piece on thread in the foyer, a bamboo scroll read: Rules 1) You must not let any strangers into the house. Preferably not even the forest where we reside in. 2) If you spot any strangers loitering around the property, alert us immediately. 3) You may converse with strangers as a gesture of friendliness, but never tell them where the house is located. We are hiding for safety, after all. 4) Don’t accept things from trespassers. Don’t give things to trespassers, either. 5) Never, I repeat, never talk to those of the Taira family. 6) Got it? Don’t trust the Taira Clan. Minamoto no Ryouji, a 12th-century Japanese boy of the Minamoto clan read those rules, and knew them all by heart. Never in his life would he even dream of breaking even one of them. That is, until that one day he met a girl named Yuki in the heart of the winter fields. Six Rules is a short story about a little boy, a little girl, and a spiritual journey through a snow-strewn forest of ancient Japan.

Spielprofil / Klartext

Six Rules: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Nicht angegeben
Herausgeber
Nicht angegeben
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspektive
Nicht angegeben
Themen
Historical, Horror, Romance
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) Mar 09, 2014

Preise / Shops

Six Rules Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

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Edition und Plattform gezielt suchen

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