Ultimate Ghosts 'n Goblins Cover

IGDB / 12481

Ultimate Ghosts 'n Goblins

2006 75 / 100 Adventure Platform

Ultimate Ghosts 'n Goblins is the first game in the series to employ 3D graphics, while maintaining much of the 2D gameplay mechanics of the earlier games. It also marks the return of the series' project head, Tokuro Fujiwara. The game still follows the classic scenario of the heroic knight Arthur battling with demons, but includes a large number of changes.

World design Nicht eindeutig MoodHorror

Deep dive / Spielprofil

Everything about Ultimate Ghosts 'n Goblins: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Ultimate Ghosts 'n Goblins is the first game in the series to employ 3D graphics, while maintaining much of the 2D gameplay mechanics of the earlier games. It also marks the return of the series' project head, Tokuro Fujiwara. The game still follows the classic scenario of the heroic knight Arthur battling with demons, but includes a large number of changes.

7 weitere Tags
Traitdemon Traitdigital distribution Traitexplosion Traitghosts Traitplaystation tv support Traitskeleton Traitthrowing weapons

Game profile / Plain language

Ultimate Ghosts 'n Goblins: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Tose
Publisher
Capcom
Franchise
Ghosts 'n Goblins
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Horror
03
Wo & wann

Platform releases

  • PlayStation Portable Aug 13, 2006
  • PlayStation Portable Sep 08, 2006
  • PlayStation Portable Aug 29, 2006
  • PlayStation Portable Sep 14, 2006

Prices / Stores

Compare Ultimate Ghosts 'n Goblins prices and deals

Prices never affect your match ranking.

Physical & partner search

Search by edition and platform

1 / 4