4-D Boxing Cover

IGDB / 12497

4-D Boxing

1991 83 / 100 Sport
4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a rea Show full summary

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about 4-D Boxing: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

7 weitere Tags
Traitboxing Traitcga graphics Traitcustomizable characters Traithand-to-hand combat Traitinstant replay Traitpolygonal 3d Traittraining

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

4-D Boxing: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Distinctive Software
Publisher
Mindscape, Electronic Arts Victor, Electronic Arts
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
First person, Third person
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • Amiga Jun 15, 1991
  • DOS Jun 15, 1991
  • Legacy Computer Jun 15, 1991
  • FM Towns Dec 1992
  • PC-9800 Series Jan 14, 1993
  • Mac Jun 15, 1991

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