Planetfall Cover

IGDB / 12620

Planetfall

1983 83 / 100 Adventure
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A vers Show full summary

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.

World design Nicht eindeutig

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. nterstellar travel was non-existent, and many star systems descended into a near-barbaric state, burning coal and as for energy, and growing food directly from the exposed topsoil. In 11,203 GY, a treaty between the Empires of Tremain and Gallium formed the Third Galactic Union. Ships of the tellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for he human civilizations that are the remnants of the Second Union. You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled "Ten Great Reasons to Visit Gallium" ends on page 3. The author ran out of reasons after listing just two. For fiv Show full description

After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. nterstellar travel was non-existent, and many star systems descended into a near-barbaric state, burning coal and as for energy, and growing food directly from the exposed topsoil. In 11,203 GY, a treaty between the Empires of Tremain and Gallium formed the Third Galactic Union. Ships of the tellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for he human civilizations that are the remnants of the Second Union. You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled "Ten Great Reasons to Visit Gallium" ends on page 3. The author ran out of reasons after listing just two. For five generations, your family has served in he Stellar Patrol. Your great-great-grandfather was a High Admiral and one of the founding officers of the Patrol. It as taken for granted that when you came of age you would join up. Now, more than a year after signing up, and two months after being transferred to the S.P.S. Feinstein, you are still only ranked Ensign Seventh Class. Your superior officer, Ensign First Class Blather, has been making your life iserable. You're beginning to wonder if you.re really cut out for the Stellar Patrol. But then the unthinkable happens...

GenreAdventure ThemeComedy ThemeScience fiction
4 weitere Tags
Traitinteractive fiction Traitscummvm compatible Traitsecond person perspective Traittext adventure

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Infocom
Publisher
SystemSoft, Infocom
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Comedy, Science fiction
03
Wo & wann

Platform releases

  • Amstrad CPC 1986
  • TRS-80 Color Computer 1984
  • Amiga 1985
  • DOS 1983
  • PC-9800 Series Feb 28, 1992
  • Amstrad PCW 1986
  • Apple II Jul 08, 1983
  • Atari ST/STE 1985
  • Commodore 16 1984
  • Commodore Plus/4 1984
  • Tatung Einstein 1985
  • TRS-80 1983
  • Commodore C64/128/MAX 1985
  • Mac 1984
  • Atari 8-bit 1983

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