The player's character is a young inventor and marine scientist. A research facility called the Aquadome issues a call for help, indicating that the undersea structure is being attacked by a sea monster. With helpful assistant Tip, the player must navigate to the Aquadome in the new untested two-person submarine Scimitar and investigate the problem. But that isn't all... it looks like there may be a saboteur within the Aquadome as well.
IGDB / 12622
Seastalker
Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC. The game was marketed as an introduction to interactive fiction for pre-teen players. It is Infocom's twelfth game. Galley and Lawrenc Vollständige Kurzbeschreibung anzeigen
Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC. The game was marketed as an introduction to interactive fiction for pre-teen players. It is Infocom's twelfth game. Galley and Lawrence later wrote Moonmist for Infocom. The player's character is a young inventor and marine scientist. A research facility called the Aquadome issues a call for help, indicating that the undersea structure is being attacked by a sea monster. With helpful assistant Tip, the player must navigate to the Aquadome in the new untested two-person submarine Scimitar and investigate the problem. But that isn't all... it looks like there may be a saboteur within the Aquadome as well.
Detailanalyse / Spielprofil
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Seastalker Screenshots und Spielewelt
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Seastalker: Release, Plattformen und Fakten
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Studio & Veröffentlichung
- Entwickler
- Infocom
- Herausgeber
- Infocom
- Franchise
- Eigenständig
Spielprofil
- Modi
- Single player
- Perspektive
- Text
- Themen
- Science fiction
Plattform-Veröffentlichungen
- Amiga 1986
- Amstrad CPC 1986
- Amstrad PCW 1986
- Apple II 1984
- Atari 8-bit 1984
- Atari ST/STE 1985
- Commodore C64/128/MAX 1984
- DOS 1984
- Mac 1984
- TRS-80 Color Computer 1984
- Apple II Jun 1984
- Atari 8-bit Jun 1984
- Atari ST/STE Jun 1985
- Commodore C64/128/MAX Jun 1984
- DOS Jun 1984
- Mac Jun 1984
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