SimCity Cover

IGDB / 1272

SimCity

1989 72 / 100 Simulator Strategy
SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies Show full summary

SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.

World design Open World StructureSandbox

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.

StructureSandbox GenreSimulator GenreStrategy ThemeBusiness ThemeSandbox Traitbuilding Traitcity builder Traiteconomy Traitfictional currencies Traitfreeware Traitkaiju Traitlaunch titles Traitmanagement Traitnatural disaster Traitnever-ending Traitnintendo power Traitpack-in game Traitseasons Traittycoon Traitworld building

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Maxis
Publisher
Fujitsu Interactive, Superior Interactive, Infogrames, Krisalis Software, Imagineer, Maxis
Franchise
Sim, SimCity
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Business, Sandbox
03
Wo & wann

Platform releases

  • Acorn Archimedes 1993
  • Commodore C64/128/MAX 1989
  • Amstrad CPC 1990
  • DOS Oct 03, 1989
  • ZX Spectrum 1989
  • Sharp X68000 Sep 07, 1990
  • PC-9800 Series Sep 07, 1990
  • Amiga Oct 03, 1989
  • BBC Microcomputer System 1990
  • Mac 1989
  • PC (Microsoft Windows) 1992
  • Atari ST/STE 1990
  • Acorn Electron 1990
  • FM Towns 1990

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