Aisle Cover

IGDB / 130832

Aisle

1999 Adventure
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things s Show full summary

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

World design Nicht eindeutig ExperienceChoices

Deep dive / Spielprofil

Everything about Aisle: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

You are a man shopping in the pasta aisle that runs north-south in a supermarket. Shelves are on either side. You particularly note the fresh Gnocchi which you haven't had since Rome. You can also see the aisle markers, your trolley, bags of pasta, and a brunette woman filling her trolley with sauces.

4 weitere Tags
Traitinteractive fiction Traitmultiple endings Traitslice of life Traittext adventure

Game profile / Plain language

Aisle: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Sam Barlow
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text
Themes
Drama
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) May 28, 1999
  • Mac May 28, 1999
  • Linux May 28, 1999
  • Web browser May 28, 1999

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