You are a man shopping in the pasta aisle that runs north-south in a supermarket. Shelves are on either side. You particularly note the fresh Gnocchi which you haven't had since Rome. You can also see the aisle markers, your trolley, bags of pasta, and a brunette woman filling her trolley with sauces.
IGDB / 130832
Aisle
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things s Show full summary
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
Deep dive / Spielprofil
Everything about Aisle: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Game profile / Plain language
Aisle: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Sam Barlow
- Publisher
- Nicht angegeben
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Text
- Themes
- Drama
Platform releases
- PC (Microsoft Windows) May 28, 1999
- Mac May 28, 1999
- Linux May 28, 1999
- Web browser May 28, 1999
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