Monad Cover

IGDB / 134192

Monad

2019
Monad is an audio-visual contemplation, meant to be experienced in a dark, quiet room, on a large screen with a surround-sound system or headphones, and with a multi-touch panel for input. Monad was initially conceived as an experiment with space, wherein at the very moment that the player engaged with the system, a white circle began to grow, unrestrained, until it occupied the entire screen, the entire space. Leav Vollständige Kurzbeschreibung anzeigen

Monad is an audio-visual contemplation, meant to be experienced in a dark, quiet room, on a large screen with a surround-sound system or headphones, and with a multi-touch panel for input. Monad was initially conceived as an experiment with space, wherein at the very moment that the player engaged with the system, a white circle began to grow, unrestrained, until it occupied the entire screen, the entire space. Leaving no room for agency. The black circle came about as a means for the player to regain space. The soundscape came about in order to give more dimension to the feelings that the visuals were already evoking. Monad is made with LÖVE, with help and support from that community as well as Louisville Makes Games. It was first exhibited at the Indie Games and Art Social during the AIGA Design week in September 2018. Monad was recently presented at Bit Bash 2019 at Chicago's Museum of Science and Industry, and won first place in the "Physical Interactive Art" category at the Kentucky State Fair's Design Web Digital and Interactive Art exhibit. Monad was most recently presented at EGX 2019 as part of the Leftfield Collection.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Alles über Monad: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Monad is an audio-visual contemplation, meant to be experienced in a dark, quiet room, on a large screen with a surround-sound system or headphones, and with a multi-touch panel for input. Monad was initially conceived as an experiment with space, wherein at the very moment that the player engaged with the system, a white circle began to grow, unrestrained, until it occupied the entire screen, the entire space. Leaving no room for agency. The black circle came about as a means for the player to regain space. The soundscape came about in order to give more dimension to the feelings that the visuals were already evoking. Monad is made with LÖVE, with help and support from that community as well as Louisville Makes Games. It was first exhibited at the Indie Games and Art Social during the AIGA Design week in September 2018. Monad was recently presented at Bit Bash 2019 at Chicago's Muse Vollständige Beschreibung anzeigen

Monad is an audio-visual contemplation, meant to be experienced in a dark, quiet room, on a large screen with a surround-sound system or headphones, and with a multi-touch panel for input. Monad was initially conceived as an experiment with space, wherein at the very moment that the player engaged with the system, a white circle began to grow, unrestrained, until it occupied the entire screen, the entire space. Leaving no room for agency. The black circle came about as a means for the player to regain space. The soundscape came about in order to give more dimension to the feelings that the visuals were already evoking. Monad is made with LÖVE, with help and support from that community as well as Louisville Makes Games. It was first exhibited at the Indie Games and Art Social during the AIGA Design week in September 2018. Monad was recently presented at Bit Bash 2019 at Chicago's Museum of Science and Industry, and won first place in the "Physical Interactive Art" category at the Kentucky State Fair's Design Web Digital and Interactive Art exhibit. Monad was most recently presented at EGX 2019 as part of the Leftfield Collection.

4 weitere Tags
Merkmalabstract Merkmalatmospheric Merkmalexperimental Merkmalmeditative

Ansehen / Trailer

Gameplay Video

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Monad: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Glenn Essex
Herausgeber
Glenn Essex
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
First person
Themen
Nicht angegeben
03
Wo & wann

Plattform-Veröffentlichungen

  • iOS Aug 11, 2019
  • Mac Aug 15, 2019
  • Android Aug 11, 2019
  • PC (Microsoft Windows) Aug 15, 2019

Preise / Shops

Monad Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

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