Godzilla: The Atomar Nightmare Cover

IGDB / 135595

Godzilla: The Atomar Nightmare

1995 Strategy

Godzilla: The Atomar Nightmare is a 1995 strategy video game for the Sinclair ZX Spectrum developed by Leszek Daniel of the Austrian game development studio Tiger's Claw.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Godzilla: The Atomar Nightmare: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Godzilla: The Atomar Nightmare is a 1995 strategy video game for the Sinclair ZX Spectrum developed by Leszek Daniel of the Austrian game development studio Tiger's Claw.

3 weitere Tags
Traitgodzilla Traitkaiju Traitmonster movies

Watch / Trailer

Gameplay Video

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Game profile / Plain language

Godzilla: The Atomar Nightmare: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
LCD Design
Publisher
Tiger's Claw
Franchise
Godzilla
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Science fiction
03
Wo & wann

Platform releases

  • ZX Spectrum 1995

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