Grand Prix Simulator Cover

IGDB / 13861

Grand Prix Simulator

1987 Arcade Racing

There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.

World design Nicht eindeutig Game modeMultiplayer GameplayRennspiel

Deep dive / Spielprofil

Everything about Grand Prix Simulator: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.

2 weitere Tags
Traithigh score Traitmotorsports

Game profile / Plain language

Grand Prix Simulator: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Codemasters
Publisher
Codemasters
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Action
03
Wo & wann

Platform releases

  • Commodore C64/128/MAX 1987
  • Amstrad CPC 1987
  • ZX Spectrum 1987
  • Atari 8-bit 1987

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