Metal Slug 6 Cover

IGDB / 1411

Metal Slug 6

2006 80 / 100 Adventure Arcade Platform
Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two g Show full summary

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

World design Nicht eindeutig GameplayCombat-focused Game modeCo-op

Deep dive / Spielprofil

Everything about Metal Slug 6: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

3 weitere Tags
GenreShooter Traitrun and gun Traitside-scrolling

Game profile / Plain language

Metal Slug 6: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
SNK Playmore
Publisher
Sega, SNK Playmore
Franchise
Metal Slug
02
So spielt es sich

Spielprofil

Modi
Co-operative, Single player
Perspective
Side view
Themes
Action, Warfare
03
Wo & wann

Platform releases

  • Arcade Feb 24, 2006
  • PlayStation 2 Sep 14, 2006

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