Once upon a time there was a lazy brave. The brave seems to be bothered always. One day, many monsters appeared. The brave attacked the monsters in a crisis. "What's happened? When I attacked monsters, money comes out!?" The brave attacked the monsters, as if it were possessed. Now, you can strike a bonanza!
IGDB / 142937
ShooMachi
Is It Wrong to Try to Strike a Bonanza by a Shoot 'em up game? Retro JRPG style Bullet hell Shoot'em up game ShooMachi
World design
Nicht eindeutig
GameplayCombat-focused
Deep dive / Spielprofil
Everything about ShooMachi: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
2 weitere Tags
Traitbullet hell
Traitshmup
Media / Screenshots
ShooMachi screenshots and game world
Watch / Trailer
Trailer
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Game profile / Plain language
ShooMachi: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studios & ownership
Studio & publishing
- Developer
- KESOFTGAMES
- Publisher
- Nicht angegeben
- Franchise
- Standalone
So spielt es sich
Spielprofil
- Modi
- Single player
- Perspective
- Side view
- Themes
- Action, Fantasy
Wo & wann
Platform releases
- Android Mar 29, 2017
- iOS Mar 29, 2017
Primärquellen
Official & external links
Prices / Stores
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Official storefronts