Midnight Stranger Cover

IGDB / 143102

Midnight Stranger

1994 Adventure
Midnight Stranger (1994) is the first of two published interactive multimedia CD-ROM based collaborations between writer and director Jeff Green and the Animatics Multimedia Corporation. Noted for its cinéma vérité style, it is a Point Of View (POV) video-based experiment in simulated socializing that takes place in an anonymous city late one night. Players navigate between several locations, and can interact with on Show full summary

Midnight Stranger (1994) is the first of two published interactive multimedia CD-ROM based collaborations between writer and director Jeff Green and the Animatics Multimedia Corporation. Noted for its cinéma vérité style, it is a Point Of View (POV) video-based experiment in simulated socializing that takes place in an anonymous city late one night. Players navigate between several locations, and can interact with one or more people in each location to varying effects based on the player's "reactions" to that person. The main technical innovation of Midnight Stranger is its use of an emotional continuum Mood Bar for interaction with the in-story characters rather than a text interface or an itemized set of options for each interaction. The Mood Bar simulates some of the frustration and uncertainty when dealing with other people in social situations, and provides a more realistic role playing experience

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Midnight Stranger: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Midnight Stranger (1994) is the first of two published interactive multimedia CD-ROM based collaborations between writer and director Jeff Green and the Animatics Multimedia Corporation. Noted for its cinéma vérité style, it is a Point Of View (POV) video-based experiment in simulated socializing that takes place in an anonymous city late one night. Players navigate between several locations, and can interact with one or more people in each location to varying effects based on the player's "reactions" to that person. The main technical innovation of Midnight Stranger is its use of an emotional continuum Mood Bar for interaction with the in-story characters rather than a text interface or an itemized set of options for each interaction. The Mood Bar simulates some of the frustration and uncertainty when dealing with other people in social situations, and provides a more realistic role playing experience

Watch / Trailer

Trailer

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Game profile / Plain language

Midnight Stranger: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Drama
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 1994

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